Sparky

Feb 262015
 

If you have heard anything about The Order: 1886 it is probably that the game is short. A person willing to stare dry-eyed at the screen and mechanically mow down the dozens of enemies thrown at em can apparently finish in five hours or so. With rather frequent breaks for food, playing with a cat, and occasional snark-tweets, I managed the feat in about eight. This is not important data in my view; it didn’t take me that much longer to blow through Wolfenstein: The New Order and several other games I have loved. Admittedly, I’m in the lucky position [Read more…]

One Epic Knight

 Short Take  Comments Off
Nov 132014
 

Status: Tried every potion and unlocked about 50% of power progression Most Intriguing Idea: Creating a balancing act between hitting things and dodging them. Best Design Decision: A clear hierarchy of empowered states. Worst Design Decision: Jumps can be needlessly twitchy. Summary: I’ve had Temple Run 2 on my phone for the longest time, but a recent update caused it to stop reading saved data entirely so I looked for a replacement. On Brad‘s advice, I picked up One Epic Knight, and I’m glad I did. Infinite runners in the TR vein have lots of action but few interesting decisions [Read more…]

Sep 302014
 

For the most part, Destiny‘s story is very bad. The game’s setting, a soft echo of Warhammer 40K where most of the absurd/fun bits have been excised and “Chaos” has been replaced with “Darkness”, is a major disappointment, but one that at this late date can’t really undergo significant change. What can, to some extent, be fixed, are the narratives that live in that world. Although it only has one real plot, Destiny has three different strands of story going on, none of which work especially well. Still, the game’s design makes some of them work better than others and [Read more…]

Sep 222014
 

In perhaps the biggest game of the year, one of the things players are spending a lot of time doing is shooting, for hours on end, into a cave. They’re not doing it for fun; I’ve tried it for just a few minutes and I can confirm, it’s incredibly boring. But, it’s also productive, in the sense that it gets players more of what they want, what they in fact need if they want to progress. So quickly, before it gets nerfed, gaze in awe upon the wonders of… The Loot Cave. How does something like this happen? Well, it’s [Read more…]