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FIG 2015 Report

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Sep 152014
 
FIG 2015 Report

Well, I made it to the Boston Festival of Indie Games again this year, and just as happened last year I basically got sucked into the show floor and never made it out. I got my hands on some interesting games though, and as a service to you, dear reader, I now report my experiences. I love games that involve grappling and swinging, so I was immediately drawn to Mark of the Old Ones, which attempts to join this gameplay to the Lovecraftian themes that are not overtly racist. The player character is a little bundle of stuff that instantly [Read more...]

Sep 032014
 

I blame Daniel Day-Lewis. I watched Last of the Mohicans and got a hankering to play a game set in the Colonial frontier, one of many periods of history poorly covered by games. In fact, in a reasonably extensive library the only game that really addressed this setting was Assassin’s Creed III, a game that, to put it mildly, I did not like very much. Shorn of its only real virtue, the multiplayer component, I felt reasonably certain I would still hate the game virulently. I’ve given second chances to games I formally liked less, though, so I booted up [Read more...]

Aug 262014
 

Status: Completed Most Intriguing Idea: Transitions between 3D and 2D platforming. Best Design Decision: Adopting noir trappings that go with its mechanics. Worst Design Decision: Inconsistent behavior of shadow edges. Summary: Contrast feels like half of a game. That impression comes from the story, which is short, simpler than its noir aesthetic trappings suggest it should be, and ends abruptly. It also comes from the gameplay, which never reaches a point of maturity. In any platformer I expect to have a moment where I have to put together everything I learned earlier in order to succeed; not coincidentally such challenges [Read more...]

Aug 182014
 

Status: Completed Most Intriguing Idea: Showing off every single input the Vita possesses Best Design Decision: The “mystery” puzzles, though they could have been harder Worst Design Decision: Showing off every single input the Vita possesses Summary: Well, Golden Abyss is bad, and I’m glad Nick Burgener wrote this detailed post about its many shortcomings so I didn’t have to.  My single point of departure with his opinion would be on the combat, which I thought was also total garbage, albeit in a completely different direction. Drake’s foes are ridiculous bullet sponges in this game in ways that barely make [Read more...]