Sparky

Jan 112021
 
Hitting the Spots

Before Christmas, at the mercy of chance, I replayed Fallout 4, a game that had not entranced me the first time around. This time, thanks to mods (most especially the Unofficial Fallout 4 Patch) I had a better time and appreciated the design a bit more. As I played (and tweeted), it occurred to me that each of the game’s locations, must have required a ton of work, yet probably never elicited any specific responses. So, for at least a few of these spots, I thought I’d put together a list of some locations in Fallout 4 that stood out [Read more…]

On Purchasing Games from China

 Notice  Comments Off on On Purchasing Games from China
Oct 162019
 

Those who were hoping that E-sports would turn into something similar to the major professional sports teams probably weren’t expecting it would happen like this. Last week, game developer Activision-Blizzard banned Chung “Blitzchung” Ng Wai for making a statement in a Hearthstone stream in favor of pro-Democracy protesters in Hong Kong. Coincidentally, a relatively lukewarm attestation of support for the Hong Kong protesters by an NBA executive tweeting from his personal account has sent the association (and some of its stars) into a tailspin of double-speak as it tries to both profess the values of its existing United States fans [Read more…]

Titanfall 2

 Immersive Shooters, Reflex Platformers, Short Take  Comments Off on Titanfall 2
Feb 282017
 

Status: Campaign complete Most Intriguing Idea: Mirror’s Edge actually would have been better with more guns. Best Design Decision: Enemies that can’t aim quickly. Worst Design Decision: Sluggish, timer-based combat in Titans. Summary: So look, I’m a sucker for immersive shooters where you’re meant to run around like a maniac. That affinity is why I loved DOOM so much and why I gave BioShock Infinite a higher score than it deserved. That’s the bias, and Titanfall 2 gave me what I wanted, so I enjoyed it. One of the key principles of this shooter approach is that movement is defense. [Read more…]

Feb 062017
 

Summary: Campaign complete Most Intriguing Idea: Playing as a unit, rather than an individual Best Design Decision: Character-swapping in the first mission Worst Design Decision: Stealth everywhere Summary: I was very excited by Battlefield 1‘s prologue mission. The mission activities themselves weren’t anything remarkable by Battlefield standards: hold this point, shoot these dudes, drive this tank. What set the scenario apart was that when I died I didn’t just reboot in the same body at a checkpoint. Instead, the person I was playing was dead, and I switched into the body of another guy in the same general vicinity. This [Read more…]