Sparky

Sep 302014
 

For the most part, Destiny‘s story is very bad. The game’s setting, a soft echo of Warhammer 40K where most of the absurd/fun bits have been excised and “Chaos” has been replaced with “Darkness”, is a major disappointment, but one that at this late date can’t really undergo significant change. What can, to some extent, be fixed, are the narratives that live in that world. Although it only has one real plot, Destiny has three different strands of story going on, none of which work especially well. Still, the game’s design makes some of them work better than others and [Read more...]

Sep 222014
 

In perhaps the biggest game of the year, one of the things players are spending a lot of time doing is shooting, for hours on end, into a cave. They’re not doing it for fun; I’ve tried it for just a few minutes and I can confirm, it’s incredibly boring. But, it’s also productive, in the sense that it gets players more of what they want, what they in fact need if they want to progress. So quickly, before it gets nerfed, gaze in awe upon the wonders of… The Loot Cave. How does something like this happen? Well, it’s [Read more...]

FIG 2015 Report

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Sep 152014
 
FIG 2015 Report

Well, I made it to the Boston Festival of Indie Games again this year, and just as happened last year I basically got sucked into the show floor and never made it out. I got my hands on some interesting games though, and as a service to you, dear reader, I now report my experiences. I love games that involve grappling and swinging, so I was immediately drawn to Mark of the Old Ones, which attempts to join this gameplay to the Lovecraftian themes that are not overtly racist. The player character is a little bundle of stuff that instantly [Read more...]

Sep 032014
 

I blame Daniel Day-Lewis. I watched Last of the Mohicans and got a hankering to play a game set in the Colonial frontier, one of many periods of history poorly covered by games. In fact, in a reasonably extensive library the only game that really addressed this setting was Assassin’s Creed III, a game that, to put it mildly, I did not like very much. Shorn of its only real virtue, the multiplayer component, I felt reasonably certain I would still hate the game virulently. I’ve given second chances to games I formally liked less, though, so I booted up [Read more...]