Feb 072009
 

For the February Blogs of the Round Table, Corvus asks us to take a design provided by another contributor for the January Round Table and build on it. The idea is to develop a similar theme or mood in this second game, without necessarily remaining true (or relevant) to the literary work that inspired the initial pre-make post. In that vein, I wanted to riff off Corvus’ “A Lego Orange” with an eye primarily towards its endgame. At that point he’s trying to get across a sense of disenchantment with a once-loved lifestyle, which is what I’m going for in [Read more…]

Jan 282009
 

Since Corvus decided to open the floodgates to second submissions for this month’s Blogs of the Round Table, I thought I’d add another design idea to the pile. As a reminder, the topic of the month was to “pre-imagine” a game for a work of literature, i.e. a game that might have inspired a classic novel, play, etc. For the second submission, Corvus requested that we pre-imagine a vastly different kind of game, for a vastly different kind of work. As my previous proposal was for an expressive browser-based game to inspire the E. E. Cummings poem “l(a”, I will [Read more…]

Jan 102009
 

Corvus’ January round table asks us to envision a game that preceded a favorite piece of literature. What game might have inspired The Iliad or Foundation? Well, I’m not going to deal in anything quite so epic. Instead I’m just going to imagine a game that might have inspired a poem I like by E.E. Cummings. This may not be what Corvus was going for, but it was an idea that came to mind and would not leave, so here you go. I envision this as a browser-based flash game or a small downloadable. An impressionistic art style is what [Read more…]

May 262008
 

Steve Gaynor posted a Call to Arms a few days ago, asking his readers to produce: …a decentralized game design symposium; a call for new takes on interactive expression. If we’ve succeeded by now in conveying feelings like “exhilaration,” “fear,” and “victory,” and conflicts such as “individual power vs. strength in numbers,” “man vs. rule system,” “entropy vs. order,” and “good vs. evil,” the Call to Arms focuses on some more elusive aesthetics. He explicitly asked people who aren’t in the games industry to contribute, so he has only himself to blame for the following proposal, entitled Resonance, for a [Read more…]