The Witcher 3: Blood & Wine

 Open World Action Games, Role Playing Games, Short Take  Comments Off on The Witcher 3: Blood & Wine
Aug 152016
 

Status: Complete Most Intriguing Idea: Contrasting Geralt’s ideals directly with chivalry Best Design Decision: Colors! Colors everywhere! Worst Design Decision: Grandmaster gear Summary: If you notice nothing else about Blood and Wine, the final expansion for The Witcher 3, you will likely notice the colors. I had replayed the bulk of the main game before heading there and that experience really emphasized how washed-out the base game looks. Everything in the North seems ever so slightly gray, but nothing like that is happening in Toussaint. Beauclair is also the game’s best town, capturing to the fullest that Old World feeling [Read more…]

Tokyo Mirage Sessions #FE

 Role Playing Games, Short Take  Comments Off on Tokyo Mirage Sessions #FE
Jul 182016
 

Status: Completed, true ending Most Intriguing Idea: All the world’s a stage Best Design Decision: Sessions Worst Design Decision: Sessions Summary: The first read on the concept for Tokyo Mirage Sessions #FE sounds simultaneously intriguing and absurd. The notoriously difficult Shin Megami Tensei approach to turn-based RPGs will combine with Fire Emblem, a classically tough strategy game with permadeath that has also recently become the newest iteration of making dolls kiss, as a turn-based RPG about #teens becoming pop idols in the Tokyo showbiz scene. One suspects that the whole thing was created on a napkin during the consumption of [Read more…]

Jun 302016
 

Status: Platinum trophy Most Intriguing Idea: You are what you eat Best Design Decision: Maury’s touring restaurant Worst Design Decision: New game+ mode Summary: I loved many things about the original Odin Sphere, and also disliked a few things about it. The remake, Odin Sphere Leifthrasir, largely preserves the things I liked and gets rid of the things I didn’t (primarily framerate crashes and absurdly long loads), and on that basis I can certainly recommend it. This is one of the greatest 2D JRPGs ever made, its story is strong, and its art and music are incredible. Everything about it [Read more…]

Jun 072016
 

Status: Completed. Unlike Billy Joel, I lit the fire. Most Intriguing Idea: Armor doesn’t really work anymore. Best Design Decision: Really, just the main idea of the way souls still work Worst Design Decision: Armor doesn’t really work anymore. Summary: As I mentioned in the previous post, Bloodborne fosters an aggressive, hit-and-run combat style by a push-pull approach. The push is that there’s no real way to block attacks and almost any enemy can stunlock the player. The pull is that the player has considerable capacity to interrupt enemy attacks, can dodge at low stamina cost, and can regain lost [Read more…]