Child of Eden

 Shmups, Short Take  Comments Off on Child of Eden
Aug 172011

Status: Completed all levels (final level in “Feel Eden” mode) Most Intriguing Idea: Gameplay as synaesthesia. Best design decision: The “Feel Eden” mode Worst design decision: Having modes that are not “Feel Eden” Details: Child of Eden is not a game about frantically shooting purple missiles before they hit you, but it certainly feels that way much of the time. The overall aesthetic of the game seems to be oriented towards creating a dreamlike synaesthetic experience, but the possibility of death, and even in some ways the idea of having a “score” work against that aim. Moreover, Child of Eden [Read more…]