The masonry of moments

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Oct 212008
 
The masonry of moments

Tim is on a journey to find the Princess. You have heard this story before, in games other than Braid. She was kidnapped, you see, or perhaps she left. Tim can’t really remember; the past gets so blurry when it may be the future. If you’re confused, that’s only natural. Jonathan Blow’s Braid is a metaphorical puzzle, full of worlds that contain platforming puzzles that you solve to get puzzle pieces that you assemble to reveal more of the game’s core riddle. It is not layered so much as coiled, like a diamondback with a taste for its own rattle. [Read more…]