Jul 292013

Status: Reached the pay point; stopped. Most Intriguing Idea: Using match-three gameplay as the basis for a light puzzler Best Design Decision: Using row/column clearing as the base special Worst Design Decision: Combining random boards and drops with puzzles Summary: Candy Crush Saga riffs on its basic match-three gameplay with some light puzzles that require the player to remove “jelly” from certain spots by making matches inside them, eliminate “frosting” obstacles by making matches next to them, or to move special pieces down the board to the bottom. Challenge is added by putting gaps on the board that pieces and [Read more…]