DmC: Devil May Cry

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Mar 042013
 

Status: Complete on “Devil Hunter” difficulty, others ongoing. Most Intriguing Idea: Making a style-action game deep and accessible. Best Design Decision: Making weapon swaps, rather than extended moveset memorization, the basis of melee complexity. Worst Design Decision: The punitive resource price structure. Summary: A lot has been written about DmC: Devil May Cry, most of it by angry series fans prior to the game’s release. It’s true that Dante has a somewhat harder edge here than previously, and it’s especially true that the combat system is easier to parse and master than in earlier iterations. Neither of these things turn [Read more…]