Apr 302012
 

Status: “150%” complete. Unlikely to put more work into it Most Intriguing Idea: Making a 2-D platformer from projections of a 3-D world. Best Design Decision: The rotation mechanic. Worst Design Decision: Being indecisive about the point of the platforming Summary: Fez is a very nice game, with an intriguing central conceit, that doesn’t hold up against the puzzle-platformer genre’s recent classics. In part, this is because Fez can’t seem to decide whether its platforming is a puzzle, or just a traversal challenge on the way to the puzzle. The indecision turns out to be a problem. The controls feel [Read more...]

 Posted by at 20:26  Tagged with: