Nov 052013
 
Let me do it

I have the same fundamental problem with Gone Home that I had with Assassin’s Creed III. In terms of their construction, these games could hardly be more dissimilar – ACIII is an expansive open world third-person game where the player spends almost every minute killing people, and Gone Home is a first-person adventure in uncovering the events of the past year in a single empty house. Yet these games are alike in that they give the player a good set of tools for solving their problems, which they seem unwilling to let em use freely. The main story of Gone [Read more…]