Aug 072012
 
The Preacher Loop

In a recent commentary on Valve’s Half-Life 2 Episodes, Marsh Davies criticizes much of Episode One for its “failure to make your navigation comprehensible, either spatially or narratively”. He goes on to praise Episode Two for remembering to provide the player with an overview of its regions, so that the spaces allow the player to see the places he has been, or is going to. As I was reminded in my own recent replay of the original Half-Life and its companion games, this is not a recent improvement by Valve, but a return to form. Half-Life extensively uses a gameplay [Read more…]