Jul 022012
 

Status: Complete to “Four Heroes” ending. Most Intriguing Idea: Making a playable thriller. Best Design Decision: Using QTEs to make almost every action of a mystery playable. Worst Design Decision: Too many main characters. Summary: Where most games trying to be films have trended towards pure action or criminal drama, Heavy Rain aims to be a playable thriller, with mixed success.  A significant part of the problem is that this is not a very good thriller. Serious plot holes appear, which is hardly a surprise, and many supporting characters are simply broad caricatures, but the real problem is that the [Read more...]

Jul 022012
 

In a short period of time I have played three games that may not seem to be similar or related. The co-op shooter Kane & Lynch 2: Dog Days, the straight up cover shooter Max Payne 3, and the thriller Heavy Rain share a third-person perspective, though, one that reflects their central cinematic aspirations. Although their critical reputations vary, each of these games is an interesting failure in the project of creating a playable movie. Their problems illustrate that the project of making a playable game conflicts with the plan to create a visually interesting film. In my previous critique [Read more...]