Inside

 Puzzle Games, Short Take  Comments Off on Inside
Jul 112016
 
Inside

Status: Completed, including secret ending Most Intriguing Idea: Controlling characters is creepy Best Design Decision: The workers throwing the boy. Worst Design Decision: A main character without any clear desires or internality. Summary: Inside is, I think, a lesser work than Playdead’s first game Limbo. Both games feature a child protagonist with limited powers who has to traverse a hostile world rendered as a two-dimensional space, and both do a very good job of cultivating a particular atmosphere. Limbo creates a world of constant, unexpected threat. Inside, for the most part, makes its dangers more obvious, instead developing a sense [Read more…]