Feb 152012
 
Failure in Four Bosses

The only interesting thing about NeverDead is that it’s not actually as bad as it seems after you’ve beaten it. I don’t mean that NeverDead is secretly a good game. It truly stinks, mostly for boring reasons — awkward and mushy controls, inconsistent mechanics, stock characters, vapid story. However, NeverDead leaves an even worse impression than it deserves to, because its concluding bosses exhibit excruciatingly stupid design. As a result, the game goes out on a sour note that obscures its few clever moments. NeverDead is a bad game that seems terrible because its last fights transform its unique mechanics [Read more...]