Mar 172010
 

Final Status: Complete. Put this on your box: It’s Star Fox without anything that you liked about Star Fox! Most intriguing idea: Translating a sci-fi dogfighting character to a magical adventure setting. (It says intriguing there, folks, not good.) Best design decision: The surprisingly smooth inventory/command system. Worst design decision: The first-person targeting reticle’s aggressive recentering behavior. Summary: In a way, I think the worst design decision in this game might actually be associating the Star Fox gang with this story and setting. There’s nothing intrinsically wrong with a magical adventure set on a planet populated by cute dinosaurs, and [Read more…]