Feb 282017
 

Status: Campaign complete Most Intriguing Idea: Mirror’s Edge actually would have been better with more guns. Best Design Decision: Enemies that can’t aim quickly. Worst Design Decision: Sluggish, timer-based combat in Titans. Summary: So look, I’m a sucker for immersive shooters where you’re meant to run around like a maniac. That affinity is why I loved DOOM so much and why I gave BioShock Infinite a higher score than it deserved. That’s the bias, and Titanfall 2 gave me what I wanted, so I enjoyed it. One of the key principles of this shooter approach is that movement is defense. [Read more…]