Sparky

Feb 032017
 

Status: Campaign complete Most Intriguing Idea: Evil people are right Best Design Decision: Lock-on follow in the dogfighting segments Worst Design Decision: Stealth missions Summary: Infinite Warfare is a dark, nihilistic game in which a hungry Earth that aims to exert authority over every world in the system and extract all their resources is “good” and the evil militaristic colonies are actually right about warfare. Nothing that happens in the game stands up to much scrutiny, least of all the story of its protagonist. Nick Reyes is somehow absurdly proficient at flying space jets and carrying out secret missions on [Read more…]

The Witcher 3: Blood & Wine

 Open World Action Games, Role Playing Games, Short Take  Comments Off on The Witcher 3: Blood & Wine
Aug 152016
 

Status: Complete Most Intriguing Idea: Contrasting Geralt’s ideals directly with chivalry Best Design Decision: Colors! Colors everywhere! Worst Design Decision: Grandmaster gear Summary: If you notice nothing else about Blood and Wine, the final expansion for The Witcher 3, you will likely notice the colors. I had replayed the bulk of the main game before heading there and that experience really emphasized how washed-out the base game looks. Everything in the North seems ever so slightly gray, but nothing like that is happening in Toussaint. Beauclair is also the game’s best town, capturing to the fullest that Old World feeling [Read more…]

Tokyo Mirage Sessions #FE

 Role Playing Games, Short Take  Comments Off on Tokyo Mirage Sessions #FE
Jul 182016
 

Status: Completed, true ending Most Intriguing Idea: All the world’s a stage Best Design Decision: Sessions Worst Design Decision: Sessions Summary: The first read on the concept for Tokyo Mirage Sessions #FE sounds simultaneously intriguing and absurd. The notoriously difficult Shin Megami Tensei approach to turn-based RPGs will combine with Fire Emblem, a classically tough strategy game with permadeath that has also recently become the newest iteration of making dolls kiss, as a turn-based RPG about #teens becoming pop idols in the Tokyo showbiz scene. One suspects that the whole thing was created on a napkin during the consumption of [Read more…]

Inside

 Puzzle Games, Short Take  Comments Off on Inside
Jul 112016
 
Inside

Status: Completed, including secret ending Most Intriguing Idea: Controlling characters is creepy Best Design Decision: The workers throwing the boy. Worst Design Decision: A main character without any clear desires or internality. Summary: Inside is, I think, a lesser work than Playdead’s first game Limbo. Both games feature a child protagonist with limited powers who has to traverse a hostile world rendered as a two-dimensional space, and both do a very good job of cultivating a particular atmosphere. Limbo creates a world of constant, unexpected threat. Inside, for the most part, makes its dangers more obvious, instead developing a sense [Read more…]