Sep 152015
Boston FIG 2015

As has become my habit, I visited the Boston Festival of Indie Games at MIT last weekend, an experience I highly recommend to anyone. It’s cheap, you get to see some interesting games, and both the content and the venue are a better fit for kids than PAX can sometimes be. As it happens, I was joined for a few hours this time by my friend Eric and his young son Linus, who loves games of both the video and physical variety but doesn’t get to play too much of the former because his family has no TV and puts [Read more…]

FIG 2015 Report

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Sep 152014
FIG 2015 Report

Well, I made it to the Boston Festival of Indie Games again this year, and just as happened last year I basically got sucked into the show floor and never made it out. I got my hands on some interesting games though, and as a service to you, dear reader, I now report my experiences. I love games that involve grappling and swinging, so I was immediately drawn to Mark of the Old Ones, which attempts to join this gameplay to the Lovecraftian themes that are not overtly racist. The player character is a little bundle of stuff that instantly [Read more…]

Things I saw at the FIG

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Sep 162013

This past weekend I took a quick swing up to MIT to check out the Boston Festival of Indie Games, which was a neat little show I really enjoyed visiting. Of course, as an indie show it had its fair share of games that needed tons of work or were just hopeless, but I got my hands on several really neat games, too. The boardgame area was a little cramped, and I didn’t have time to get my hands on much over there. I did, however, get to play a round of Castles of Caragaba, a tile-based building game for [Read more…]

Games of PAX East 2013

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Mar 272013

I typically go to a lot of panels at PAX East, but this year relatively few of the offerings interested me (and some of the interesting ones were on simultaneously). So, I spent a lot of time on the show floor. The only major publisher I really visited was Ubisoft, where I learned that Might & Magic X will be coming this year and has a huge, wasteful UI. I spent most of the rest of my time in the Indie Megabooth and environs, both because this is a more efficient use of time and you’re more likely to actually see [Read more…]