Jan 112021
 
Hitting the Spots

Before Christmas, at the mercy of chance, I replayed Fallout 4, a game that had not entranced me the first time around. This time, thanks to mods (most especially the Unofficial Fallout 4 Patch) I had a better time and appreciated the design a bit more. As I played (and tweeted), it occurred to me that each of the game’s locations, must have required a ton of work, yet probably never elicited any specific responses. So, for at least a few of these spots, I thought I’d put together a list of some locations in Fallout 4 that stood out [Read more…]

Titanfall 2

 Immersive Shooters, Reflex Platformers, Short Take  Comments Off on Titanfall 2
Feb 282017
 

Status: Campaign complete Most Intriguing Idea: Mirror’s Edge actually would have been better with more guns. Best Design Decision: Enemies that can’t aim quickly. Worst Design Decision: Sluggish, timer-based combat in Titans. Summary: So look, I’m a sucker for immersive shooters where you’re meant to run around like a maniac. That affinity is why I loved DOOM so much and why I gave BioShock Infinite a higher score than it deserved. That’s the bias, and Titanfall 2 gave me what I wanted, so I enjoyed it. One of the key principles of this shooter approach is that movement is defense. [Read more…]

Feb 062017
 

Summary: Campaign complete Most Intriguing Idea: Playing as a unit, rather than an individual Best Design Decision: Character-swapping in the first mission Worst Design Decision: Stealth everywhere Summary: I was very excited by Battlefield 1‘s prologue mission. The mission activities themselves weren’t anything remarkable by Battlefield standards: hold this point, shoot these dudes, drive this tank. What set the scenario apart was that when I died I didn’t just reboot in the same body at a checkpoint. Instead, the person I was playing was dead, and I switched into the body of another guy in the same general vicinity. This [Read more…]

Feb 032017
 

Status: Campaign complete Most Intriguing Idea: Evil people are right Best Design Decision: Lock-on follow in the dogfighting segments Worst Design Decision: Stealth missions Summary: Infinite Warfare is a dark, nihilistic game in which a hungry Earth that aims to exert authority over every world in the system and extract all their resources is “good” and the evil militaristic colonies are actually right about warfare. Nothing that happens in the game stands up to much scrutiny, least of all the story of its protagonist. Nick Reyes is somehow absurdly proficient at flying space jets and carrying out secret missions on [Read more…]