Oct 102009

Final Status: Game completed on Normal difficulty, some levels replayed on Hard. Put This on Your Box: It’s like Civil War medicine… in space! Most Intriguing Idea: Converting a third-person precision-shooting horror experience into a first-person precision-based rail shooter. Best Design Decision: Working the kinesis and stasis tools into the railshooter experience. Worst Design Decision: Long, pattern-based boss monster battles that devolved into tedious chores. Summary: Dead Space: Extraction is a prequel to Dead Space, which I found to be more interesting than Silent Hill: Homecoming, but hit some low points that eventually drove me off. Extraction introduces this story [Read more…]