Starting on the wrong foot

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Oct 132010
 

If you’re going to make an episodic game, you need to put your best foot forward in part one. That’s tough to do with a game, because the workaday business of teaching the player how to play often gets in the way of the really cool stuff you want to include. But, it’s critical to show off your best design early on. The memory of a really awesome opening segment can propel a player through some mid-game doldrums, but a lame beginning means you’ll never sell part two. Decay, an XBox Live Indie Game in the adventure-horror mode, begins strongly, [Read more…]