Jul 162012

Status: Story completed Most Intriguing Idea: Creating an open-world game that lops out all the shooty bits. Best Design Decision: Allowing the player to shift between drivers of different cars. Worst Design Decision: Lack of a decisive take on the driving mechanics. Summary: Driver: San Francisco casts the player as a detective who can move about its title city by “shifting” into and possessing the driver of almost any car. The game actually gives the player lots of opportunities to use this mechanic in an interesting way, but at the end of the day the only thing you can do [Read more…]