Jan 112021
Hitting the Spots

Before Christmas, at the mercy of chance, I replayed Fallout 4, a game that had not entranced me the first time around. This time, thanks to mods (most especially the Unofficial Fallout 4 Patch) I had a better time and appreciated the design a bit more. As I played (and tweeted), it occurred to me that each of the game’s locations, must have required a ton of work, yet probably never elicited any specific responses. So, for at least a few of these spots, I thought I’d put together a list of some locations in Fallout 4 that stood out [Read more…]

Nov 142010

As usual, I have more written down than I can put into a review or even a coherent essay. So here’s a new occasional feature where I dump my game notes onto the blog. There’s no structure to this, just a series of thoughts I had as I was playing. The Mojave Wasteland had a lot of walls, and there wasn’t much effort to disguise them. Two areas felt particularly odd. One was around Fort McCarran, which is a walled encampment backed up against the walls of the strip, next to a walled refugee camp and a fenced-in farm area. [Read more…]


 Critique, Role Playing Games  Comments Off on Flipside
Nov 122010

A review will eventually go up at GameCritics.com, but because Fallout: New Vegas is such a large game I couldn’t cover everything I wanted to in the detail it deserved. The shorthand for this game has been that it is “more Fallout 3“, which is, in a limited sense, a fair assessment. Obsidian doesn’t revolutionize anything about the way the game plays, except for the superior hardcore mode. What I would say instead is that New Vegas is more of a complement to Fallout 3 than a supplement. Bethesda’s version of Fallout was one in which the environmental storytelling was [Read more…]

Jul 062010

In my review panning Alpha Protocol, one of the many issues I singled out for complaint was the disconnect between the reticule and the actual position hit by my bullets. I’ve received a few comments through various channels that reflect a belief that I simply didn’t understand how an RPG works. I think it’s pretty obvious that I do; most of these comments display a fundamental misunderstanding of my complaint. The point here is not that when my character shoots there is a complicated set of calculations that decides whether or not I actually hit where I was aiming. Rather, [Read more…]