Jul 142013
 

Status: Only about five chapters in, total, but I’m outta here. Most Intriguing Idea: An RPG centered around a murder mystery in a small town. Best Design Decision: The monster upgrade approach. Worst Design Decision: Aversion to numbers. Summary: Folklore is a game about two characters who go into the netherworld, where they can absorb and subsequently use spirits called “Folks” (ugh) to fight other spirits, eventually taking on a giant monster called a “Folklore” (uuuggh). Having played a rather dull game with a similar idea earlier this year, I was interested by the system used to upgrade the Folks. [Read more…]