Immersive Shooters, Short Take  Comments Off on Rage
Jan 282014

Status: Completed Most Intriguing Idea: Streaming the whole world as a single megatexture rather than texturing individual objects in it. Best Design Decision: Compelling enemy animations. Worst Design Decision: Making the game open-world. Summary: Well, Rage sure is a mess, and it stands as a good example of the truth that if you have an idea and you have talent you still might not have the right talent for the idea. Rage could have been an above-average to excellent corridor shooter, despite its puny and weightless weapons, but as an open-world game it’s poor. The world is a standard post-apocalyptic wasteland devoid [Read more…]