Jun 032008

A boy comes to his senses in a crowded intersection, surrounded by people who seem not to notice his existence. It’s fine with Neku: he doesn’t like dealing with people anyway. He uses headphones and a harsh attitude to shut others out, and he might take The World Ends With You as a mission statement. If Neku’s going to escape the nightmare Shibuya he’s trapped in, though, he’ll need to learn to trust others, to let them into his world, so that it begins, rather than ends, with him. Role-playing games usually work best with a story of personal growth. [Read more…]